Obsidian Entertainment Trivialized Rape

It was recently pointed out to me by a friend that Fallout: New Vegas does not have a healthy view on sexuality. She said this because we had just watched as my roommate agreed to have sex with a robot to test it out before giving it to its new owners. Thankfully, the screen went black and there were only the words “Sounds of Servos” to indicate anything had happened. But my roommate pointed out that there really isn’t any sex in the game – there’s that moment with the robot, and there are two prostitutes (one male, one female) you could have sex with, but that’s it. There’s no romance in the Fallout series, outside of occasional side quests you help people with.

I am not yet at the mission where I could potentially get freaky with a robot and its servos. I’ve been heavily distracted by side missions and the like, one of which I ran into yesterday that threw everything this friend had said into start relief. You’re asked by a Lieutenant in the armed forces to take out some local warlords for a bounty, because they’re proving too dangerous for the military, which is spread too thinly. Then they give you some back story on your targets – they’re evil, yadda yadda, one raped a soldier and now she hits on women.

Wait. What? Continue reading

Why Hello There, Little Monkey

I was considering talking about the planning process for Nano Wrimo, but since I lack one at the moment, I don’t think that it would make any sense. I considered discussing my Halloween costume, but since there are people that would read it that shouldn’t know what it is yet, I decided against that. So what does that leave me to talk about? Well…

For one, if you can get the demo to Brütal Legend, you should get your hands on it. It’s a video game that stars Jack Black and a dozen other musicians and actors (including Tim Curry, who is the shit). Jack Black plays Eddie, a metal band roadie that gets sent to a world right out of heavy metal album covers (seriously, that’s what the game’s artwork is based on). He fights demons and battle nuns and stuff with a battle axe and a guitar (an “axe” guitar, for that matter, which he can shoot electricity from), and rides around in a hot rod he builds from spare parts. The acting seems pretty superb, the writing is hilarious, and the music is 108 tracks across various metal genres from 75 different artists (from Ozzy to Megadeth to bands you’ve never even heard of, unless maybe you’re Brandon or Ian).  If you’re not a fan of metal, you’ll still love it for the hilarious nature, and the relatively easy controls.

Although, seriously, the music alone is awesome.

So there’s that. Also, last weekend, I went out to the Sunset Bar & Grill with my roommate and his friend, where we ate nachos and drank beer (management even bought us a round). Which was fun and all.

Oh, and I totally high-fived a monkey.

Crystal the Capuchin

Her name is Crystal, and she’s a Capuchin. She apparently works in film and TV. Her handler here was in town with her filming something, and although I want it to be Y: The Last Man I don’t actually believe it is. I’ll still keep my fingers crossed there.

Either way, she totally knows how to high-five, so she was high-fiving people left and write. Saturday nights are awesome. I need more of them, I think.

Tom

Ambiance

As I write this, I’m sitting in my living room, watching my roommate HP play BioShock. For those who are not up on XBox 360 games: BioShock is sort of Ayn Rand meets Art Deco meets SeaLab meets magic powers. Essentially, you’re an unnamed character that ends up in the water when your plane crashes. You swim for what looks like a lighthouse, and end up going down to an enormous underwater city where scientists have split genes in ways that allow you to shoot electricity and fire (and much more), where the people living there have all begun going crazy (or have long since gone there), and where playing God has resulted in an undersea Hell (whose name in the game is Rapture).

The story of the game goes much deeper than that, but that’s the basic rundown. For fans of video games, it’s a must-play, at least once. For those who aren’t, it’s still an interesting  and well told story. Most of what you learn is through a man that talks to you through a two-way radio, and through diary tapes you pick up and listen to along the way. That in of itself makes the game worth watching, but then it goes a step further. Sure, they could have gone with Art Deco/Stem Punk  takes on standard game weapons (yes, they have elements of both, trust me), the tapes and radio, and the things like occasional cracks in different parts of the glass that encases Rapture and still gotten away with a good game. But the thing that really puts this game over the edge into “Fantastic” is the ambiance.

Fans of, well, anything creative can all agree in the necessity of ambiance. Hell, anyone that stops and thinks for a few minutes can agree on it. Candles and roses at a dinner for two? Dark and stormy nights for murder mysteries? Having a small fire in the fireplace while hot chocolate steams in mugs and fat snowflakes fall outside? Ambiance, all of it. If it helps, think of it as “setting the mood.” Little things go a long way, and BioShock is a great case study in it. The Art Deco, the leaks, the haunting cries of the psychotics that run loose through Rapture – there’s a slow build-up of nerves until you find yourslef jumping at every flicker of light, every footstep that could be around the next corner.

When writing, or taking pictures, or filming, or painting – or, hell, going on a date – keep ambiance in mind. Depending on your medium, you want to take careful stock of words, colors, smells, and visual cues you leave sitting around in the eye or imagination of your viewer. Don’t take it lightly, either, because the wrong combination leaves the wrong impression in  your viewer’s mind, and they won’t be properly prepared for what you’re trying to have them experience. The consequence of improper preperation is that they won’t have that experience as richly as they might have otherwise. So, in case of a movie, use some panning. In writing, hang around on descriptions for longer than you might normally (a perfect example of this is Raymond Chandler – that man knew how to write a room). In paintings and pictures, keep a close eye for what’s around your subject, as the subject, the surrourndings, and the interaction will give the viewer the hints they need to build a story for themselves.

Below, I’ve put two pictures I’ve taken, from two different sessions. They each have something in similar – the model is by herself (and it’s a different model each time). However, the ambiance – the setting, the posture, everything – makes it clear how very different a story each picture is.  I hope they help!

A Sunday Stroll

Signs of Life

Tom